Saturday, December 1, 2007

Peek-a-Boo!

We'll, I've finally settled down someplace, I'm now in a rented room and have had my desktop set up for a few weeks.

I think it's about time I let loose a peek at what's happened in those few weeks.



The music in this trailer's by API, check the bloke out at newgrounds.com, he has good music.

Anyway, this is a quick sneak peak at some of the work I'm doing with Sahaquiel, I've kicked a shoddy special attack system off the features list in favor of something completely new that seems much more promising and feasible.

So, the first thing you're seeing in the video is indeed, a chainsaw sword (raise your hands if any of you got it right, have a cookie!) The physics for this weapon were deceptively involved, but turned out to be decently easy to implement, and, in the process, the engine got some new work-arounds built in!

What's fun about this weapon is you only need two buttons to do all the swordplay in the video!
Just tap the right mouse button and you turn your sword into a spinning glave of death as it rotates based on the way you aim it... so it's harder to explain than I thought, ah well! It also deflects bullets and has a lot of involved gestures by the player's ship, plus, you can use it to open cans (really big, shoot-em-up sized cans.) With that shape, maybe it's also the key to a very large monster truck, who knows?

Other than that, you'll see some of the super-epic-meal sized sprites I'm using for the first boss. This sprite happens to be the front end of a really huge, flying siege machine, what everyone hasn't seen yet is the main cannons the player has to face head on, they were a project in and of themselves. But, if I showed those to you, there would have to be some James Bond-esque spy action and I'm too tired for that.

So things are moving again, signing off, everyone!